Introduction Sprites are two-dimensional images that are mostly used in the user interface of a game. Sprite sheets are the collection of such images. In other words, sprites are packed together to form a sprite sheet. This documentation will go through the following steps: Adding new sprites. Generating sprite sheets from the sprites that you have added. Importing the sprite sheets to your module. Using sprites in UI XML files.
Performance Requirements of Mount & Blade II: Bannerlord Singleplayer Scenes: Very High Config / 60 FPS / Gtx 1060. Multiplayer Scenes: Very High Config / 60 FPS / Gtx 970. Do not test the final performance of your scene in the Scene Editor. Editor has low performance due to being editable at runtime. Also, you should check the final performance with the agents in the mission. Possible Performance Bottlenecks Missing occluders Occluders are physical objects that define occlusion boundaries for meshes.
It has been brought to our attention that a workaround to extend sealed classes is requested by some of our modders. In this article we will be exploring why there are sealed classes in the game codes and how to achieve extended behavior for them. One of the main reasons we have made fundamental classes sealed is to allow the codebase to support a broad range of mods that can operate simultaneously as best as possible.
We use XSLT files to remove or modify the elements of XML files that are loaded from other modules. You don’t have to use the XSLT system for adding new elements to the XML files. You simply create an XSLT file with the same name as the XML file and place it to the same path with your XML file. This added XSLT file is going to make the changes to the XML files of the same type located in modules that were loaded before your module.