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Paths

In RGL, ‘Paths’ are used to define continous points within a scene. They have unique names and can be used by the gameplay logic for different reasons. Paths define how the siege engines move in missions. Also, for field battle missions, initial spawn point candidates are defined via a path. The spawn logic selects two positions for the teams with respect to the size of the battle. Detailed information about path editing can be found at Path Editing.